Alpha Build 0.25.1
- Fixed typo issue with `receieved` to `received` on auth scene.
- Fixed issue with Server displaying non-authed users with authed colored name tag.
- Fixed blinking car on join issue (sent lastValidSegment on NewCar packet.)
- Fixed boost not resetting when car transponder causes reset.
- Fixed no longer able to drift in reverse, caused RocketCar to move forward.
- Fixed Previous/Next node spam (only do it for current node)
- Fixed the racetrack TrackSpace issue with halfspace tests for leading/trialing edge.
- Fixed issues with ror_logger and channel settings.
- Fixed crash on shutdown when using X to close.
- Fixed: Server will send Disconnect events if userid is out of range for a couple packets.
- Changed setting file location to AppData if not loaded next to executable.
- Added imgui ui to set logging level for channels. (developer mode)
- Added saving and loading the log settings from disk.
- Converted to sending quat/pos vs matrix transform. 28b vs 64b (7 floats vs 16 floats).
- Synchronizing the Physics and Gameplay tuning parameters across network.
- Server sends Disconnect message to who-ever sends unknown packets.
Files
Get Rally of Rockets
Rally of Rockets
Ride a rocket, catch big air and perform flips!
Status | On hold |
Author | Tyre Bytes |
Genre | Racing |
Tags | 3D, Arcade, big-air, drifting, Explosions, jumping, Multiplayer, Real-Time, rockets, speed |
More posts
- Project on-hold for now...Jul 01, 2019
- Alpha Build 0.27.0Apr 06, 2019
- Alpha Build 0.26.4Feb 07, 2019
- Alpha Build 0.26.3Jan 10, 2019
- Alpha Build 0.26.2Jan 09, 2019
- Rocket Racing is HappeningDec 27, 2018
- Alpha Build 0.26.0Dec 26, 2018
- Alpha Build 0.25.10Dec 12, 2018
- Alpha Build 0.25.9Nov 28, 2018
- Alpha Build 0.25.7Oct 03, 2018
Leave a comment
Log in with itch.io to leave a comment.